Development

Proprietary engines, built in-house

Portal 9 develops domain-specific AI for spatial media, immersive experiences, and motion pipelines—not generic models bolted onto your workflow.

ScriptE

ScriptE is an AI-powered film production hub that combines screenplay breakdown, production planning, and AI asset generation in a single desktop application. Manage scripts, scenes, cast, locations, budgets, schedules, and AI-generated shots while creating characters, environments, and visual assets through integrated AI workflows.

Gaussian Splatting

Real-time radiance-field capture and reconstruction for cinematic environments and location scouting.

VR

Immersive production tools and spatial storytelling built on Portal 9’s proprietary stack.

3D Generation

AI-native mesh, texture, and environment generation for film, architecture, and interactive media.

Loading model… Greek statue — generated asset
Loading model… Thrawn head — generated asset
Loading model… Gnome on a brick — generated asset

5th Wall

Programmable virtual production environments with modular LED stages, real-time rendering, and camera tracking.

Explore 5th Wall product ↗

Portal 9 Worlds

Portal 9 Worlds reconstructs an editable 3D scene from a single photograph inside Blender. Detected props become separate generated meshes, while floors, roads, sidewalks, parking lots, and walls become procedural planes fitted from depth — not warped image-to-3D slabs. Lighting cues from the photo drive sky, sun, and weather, and the original camera is rebuilt so the viewport can match the shot.

A second Asset Bundle mode takes a contact sheet of props and generates one normalized mesh per thumbnail, without laying out a full scene. Scene Pipeline V2 ships with room, indoor, outdoor, city, and town presets, plus environment automation and urban mesh markings for readable blockout geometry.

Portal 9 HY3D

Portal 9 HY3D is a self-contained ComfyUI custom-node pack that turns photos and meshes into game-ready 3D. It covers mesh paint from a reference image, priority prep — segment, remesh, UV, and pack — humanoid auto-rig, and photo-to-placed scene assembly.

Stock Hunyuan paint hides bake and camera controls, while remesh and rigging usually leave Comfy. Portal 9 HY3D exposes those paint knobs, keeps prep and rig in-graph, and orchestrates scene layout around SAM, Flux Kontext, and Hunyuan shape. Four pipelines — Paint, Prep, Auto-rig, and Scene — make up a 39-node pack.

Standard node structure result, front and back
Portal 9 HY3D node structure result, front and back
Standard node structure Portal 9 node structure

Shapeless Video

Shapeless Video is a 5th Wall encoder and player for transparent TVs and glass displays. Frames are lists of colored points, not rectangles of pixels. Where there is no point, there is no pixel — and the glass stays glass.

Every normal video file is a filled rectangle. On a see-through panel that rectangle is the bug: unused pixels light up as black and hide whatever is behind the screen. Shapeless encoding keeps only the samples that are actually lit, stores them as timed points in a .5wpv file, and plays them so absence is transparency, not a black fill. A doughnut clip has a real hole. A floating logo does not drag a black card with it.